If you've ever tried building a game on the platform, you know that roblox scripter hiring can be a total headache if you don't know where to look or what to ask. It's one thing to have a great idea for a simulator or a high-stakes horror game, but it's another thing entirely to find someone who can actually turn those ideas into functional, bug-free Luau code. Most of us start out thinking we can just find a partner overnight, but the reality is that the market for talented scripters is surprisingly competitive and, frankly, a bit chaotic.
The first thing you realize when you jump into this world is that there's a massive gap between "someone who knows how to move a part" and a professional developer who understands data stores, raycasting, and server-side security. If you're serious about your project, you can't just wing it. You need a strategy that keeps you from wasting Robux—or real money—on someone who's going to ghost you halfway through the project.
Why it's so hard to find the right person
Let's be real for a second: the Roblox developer community is young. That's the beauty of it, but it's also the challenge. When you're looking at candidates, you're often dealing with teenagers or college students who are incredibly talented but might not have a ton of experience with professional communication or deadlines. This makes the hiring process feel less like a corporate interview and more like a social experiment.
You'll encounter plenty of people who claim they're "advanced scripters" because they can modify a free model. But the moment you ask for a custom inventory system or a complex matchmaking loop, they go silent. That's why you have to be specific about what you need from the jump. Don't just say you need a scripter; say you need someone who specializes in UI backend or someone who can handle physics-based vehicles. Being vague is the fastest way to attract the wrong crowd.
Where the pros actually hang out
Back in the day, the DevForum was the undisputed king of recruitment. It's still a massive resource, but things have shifted quite a bit. The Talent Hub is the official way Roblox wants you to handle things now. It's got some decent filtering tools, and it forces people to have a bit of a profile. It's a good starting point, but it shouldn't be your only stop.
If you want to find the people who are really active in the trenches, you've got to head to Discord. Servers like HiddenDevs or RoDevs have been around forever and have huge "hiring" and "portfolio" channels. The vibe there is much faster. You can see someone's work, jump into a DM, and start talking within minutes. Just be prepared for the noise; when you post a job ad, your inbox is probably going to explode with twenty messages in the first five minutes. It's overwhelming, but it's also a sign that the talent is out there if you're willing to sift through it.
Don't overlook X (formerly Twitter), either. A lot of the top-tier developers use it as a living portfolio. If you search for specific hashtags or just look at who the big game studios are following, you'll find some incredible scripters who might not even be actively looking for work but could be swayed by the right project.
Vetting a portfolio without being a coder yourself
This is the part that trips up most non-technical founders. If you don't know how to code, how do you know if a scripter is actually good? The secret isn't looking at their code—it's looking at their finished products.
Ask for links to games they've worked on. Don't settle for "I worked on a front-page game." Ask exactly what they did for that game. Did they write the entire framework, or did they just fix three bugs in the shop UI? If they can't show you a live game, ask for a video showcase of their systems. A video showing a working placement system or a combat engine tells you a lot more than a screenshot of a few lines of code.
Another trick is to ask them how they handle "exploit prevention." If a scripter can't explain how they protect remote events from being fired by exploiters, that's a huge red flag. On Roblox, security is everything. If they're coding everything on the client side, your game is going to be overrun by hackers within twenty-four hours of launching.
Let's talk about the money
Money is always the elephant in the room. In the Roblox world, you've basically got three options: Robux (flat fee), USD (flat fee), or revenue share.
Flat fees are generally the way to go if you have a budget. It keeps things clean. However, keep in mind that "cheap" talent is often more expensive in the long run. If you hire someone for a handful of Robux to do a massive job, they're probably going to quit when they realize how much work it actually is. You get what you pay for. Professional-grade systems can cost hundreds, if not thousands, of dollars.
Revenue share is the dream for most project leads, but it's a hard sell for experienced scripters. Think about it from their perspective: why would they spend 100 hours coding your game for a chance at making money when they could get paid upfront by someone else? Unless you have a proven track record or a massive social media following that guarantees players, most high-level scripters will pass on rev-share deals. If you do go the rev-share route, you usually need to offer a small upfront payment as a "deposit" to show you're serious.
Managing the relationship after the hire
Once you've actually finished the roblox scripter hiring process and picked your dev, the work isn't over. One of the biggest reasons projects fail isn't bad code—it's bad communication.
Roblox development is iterative. Things break every time Roblox pushes an update. You need to have a clear plan for how you're going to track tasks. Use something simple like Trello or a shared Discord channel. Don't just ping them every ten minutes asking "is it done yet?" That's the fastest way to get blocked. Instead, set weekly milestones.
It's also smart to have a contract or at least a very clear written agreement in your DMs. Spell out exactly what "done" looks like. Does "done" mean the script works once, or does it mean it's fully commented, optimized, and tested with ten players? Setting these expectations early saves a lot of yelling later on.
Staying safe and avoiding scams
Unfortunately, the platform has its fair share of scammers. You'll find people who use fake portfolios or "borrow" videos from YouTube to claim they're theirs. Always, always verify. Ask them to join a team create session and demonstrate a small task if you're unsure.
Payment scams are also common. Never pay 100% upfront to someone you don't know. A 25% or 50% deposit is standard, with the rest paid upon completion. Some people use "middlemen" from reputable Discord servers to hold the funds in escrow, which isn't a bad idea if you're dealing with a significant amount of money.
Wrapping it all up
At the end of the day, roblox scripter hiring is about building a relationship. The best games on the platform aren't made by a revolving door of freelancers; they're made by teams that trust each other. It might take you two or three tries to find the right person who matches your energy and work ethic, but once you do, hold onto them.
Treat your scripters well, pay them what they're worth, and give them the creative freedom to solve problems their way. If you do that, you'll find that the "hiring" part of your job becomes a lot less frequent, and the "building a successful game" part takes center stage. It's a bit of a grind to find that perfect match, but when the code finally runs and the game starts scaling, all that effort feels completely worth it.